Recently, I've decided to take on what I think will be one of my toughest projects so far - the Millennium Falcon! Using Autodesk Maya to model everything. So far, it's coming along nice - however, I'm aiming for accuracy and there is a thousand and one different blueprints online! I'm trying to apply all the knowledge I have to model the environment - so far, I've used polygon primitives, CV Curves and .SVG Files. Whilst i'm waiting for a new PC To upgrade to, I'm currently using Pixar's Renderman to create some basic preliminary renders of the environment.
Since I have a new PC on the way in a few weeks, I don't want to jump into doing any texturing/rendering, however I plan to be using substance painter and Arnold/Unreal Engine to render.
Millennium Falcon Walkthrough - Unreal Engine. Still very early stages.